"If we do not get new fans into the Final Fantasy franchise It Will shrink and shrink as the years go on." For a man Saying words like these, director Hajime Tabata game Remarkably looks relaxed, he gestures off-mindedly and, in the fashion of someone explaining They'd dropped a Smartie They Were looking forward to, says: "Certainly, in recent years, getting new fans is something we-have not done very well; we really have-nots Achieved That ".
This is a series wrapped up in heyday, Those glorious years of epochal Few RPGs, that Introduced So Many players to everything from long form story telling to the creeping horror of a random battle.
Tabata Makes a point to frame every answer he Gives in a single context, how Final Fantasy 15 - a game That abandoned own ties to Fabula Nova Crystalis mid-development Will Be totally open to new players, goal keep old ones Invested in What They've come to love.
It's not just about Adding new ideas, it's about curtailing ones That do not work. "You look at all the Elements of Final Fantasy That Make up identity over the generations, and Obviously Many Of Those are Very useful, Meaningful things. Purpose There Are Some That-have-been used Many Times that May be turning off new people.
Since Tabata's full takeover of the project, FF15's Become a very open development, with Tabata taking a Particular interest in fan feedback - to the point Where he breaks the interview to ask me how I Would Have cut a trailer for the game (incidentally, giving me perilously clear view of what it's like on the other side of the table; Within seconds, I'm throwing out meaningless waffle about game feel to cover the fact I do not really-have an answer I'm a natural).!. So what is it That Makes Tabata brave enough to tinker with Such an embedded formula in search of new-found interest? Essentially, he's not close enough to it. The director had beens Previously only associated with spin-off projects, something That Seems To have made him happy to treat this (much bigger) game similarly.