The Destiny players complained and bunjie was listning or maybe they just Kept an ear to Twitter Because The patch notes do not just include injustement , but cool additions to remove Some of the busy work. Being reliable to purchase high level crafting materials frees players from scrabbling in the dirt for Spinmetal, while the introduction of Exotic Shards to upgrade weapons and armor Exotic Takes the pressure off Ascendant Ascendant Energy and Shards - letting you funnel Them Into legendaries INSTEAD. Essentially, not much for new or lower-level players, something to look forward aim to - and For Those Who of you feel like you're reaching a bit of a bottleneck in the daily grind Destiny, This Could Be enough to pep it up Before The Dark Below comes out.
The the full patch notes below:
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the time Sami, They Are not Supposed to break the balance of the game. We hope thesis weapons challenge the way players think about Their loadouts. Exotics Will Be a constant work-in-progress!
General
In preparation for the Dark Below, Exotic Armor and Weapons require no follow Ascending Materials to upgrade
The upgrade of all final node Exotic Gear Will require an Exotic Shard
Exotic Shards Can Be therefor obtained by one Of the following means:
Dismantling unwanted Exotics
Purchased from xur for 7 Strange Coins
Exotics now start at A Higher Attack value and base-have upgrade has Narrowed Range to Compensate
Thorn
Briefly highlight targets projectiles now on impact
Mark of the Devourer DoT (damage-over-time) upgrade Against Increased PvE enemy targets
Reload Speed Increased
Increased Magazine Size
Ammo Increased inventory size
Stability and Weapon Handling Increased
Bad Juju
Increased Magazine Size to 8 bursts (was 5)
Ammo Increased inventory size
String of Curses now aussi decreases the cooldown of your Super kill it
Adjusted effects to not block first person reticle
Hard Light
Increased Stability
Perfect Balance upgrade Fitted Replaced by Stock (maximum feasible Increases weapon Stability)
Suros Regime
Lowered total damage at the end of the mag is splint Regime upgrade to Be More in line with the Glass Half Full perk is Legendary Auto Rifles
Monte Carlo
Increased Stability
Slightly Decreased Range
Monte Carlo Method upgrade now aussi: has a opportunity to fully load Ability melee kill it
MIDA Multi-Tool
MIDA rounds now-have Increased knockback Against targets in Both PvE and PvP
Hawkmoon
Send It upgrade (qui Was redundant) Replaced by Speed Reload
Red Death
Slightly Increased Rate of Fire, aim Burst Damage Reduced to Compensate
Plan C
Weapon Handling Increased speed
Player Speed Increased while Plan C is in hand
Pocket Infinity
Reload Speed upgrade Replaced by Extended Clip allows the option qui pour augmenter magazine size (5 bursts)
Vex Mythoclast
Attack Power Increased to 323 (from 300)
Damage Increased base, bug fixing we Introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, goal less than before)
invective
Reload Speed Increased Significantly, auto fires Slightly Slower
Ice Breaker
Send It upgrade Replaced by Lightweight (qui Was redundant as Icebreaker already HAD maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade Replaced by Custom Optics (Provides a lower option zoom)
raid
Fixed an issue we Introduced in a previous patch, in qui Atheon About did not Correctly send three players through the time gates
Fixed an exploit Could Be Where the Templar forced off ict platform
Daily Heroic Story
Destination Materials now drop from Completing the Daily Heroic
bounties
Removed the 'Relic Hunter' Bounty
Destination Materials now drop from Completing the Daily Patrol Bounty
Technical
Fixed Networking, qui shoulds Reduce the instance of the Bee family of ktoś
Fixed an issue in qui using Xbox One party chat induced a Slower frame rateLe Code du Commentaire :
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