As the first story expansion Watch Dogs hits the Marketplace, the creative director Jonathan Morin and his team the developer Would like to do more with the game's first Profile application.
The appeal of profiling as interactive narrative device Year Is That All the information is open to interpretation. There's a trap of try trying to take that and making it so precise Then There's no space for interpretation anymore.
Everything is up for consideration at this course in the game's development. " We're try trying crazy stuff," Said Morin.
" We're try trying not to fall Into That trap of, 'Oh we've tried That in the past, it's not going to work' That's the hand trap -. That's the Barriers you can put in your mind, When you start having a franchise. "
He also added " If you want to push something forward, Then You can think and you know better than the first time around. Sometimes it's true, Sometimes you do not want to break the possibilities too soon. So that's pretty much our state of mind now, to make sure we can fully explore the possibilities Before We start pretending we know what we're doing. "
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